So what is this about ?
It's basically a game inspired and derived from an old ZX Spectrum game first released in 1984 called The Lords Of Midnight. The game back then was ground breaking in many ways and is one of the forerunners of the immersive RPGs and MMOs we see today.
The original game was written by a chap called Mike Singleton who sadly passed away in 2012. He was a hero of mine when I was playing this game as a teen and inspired me to get into programming in general as well as seed my interest in games like this.
In 1984 the game won many awards and was hailed as a breakthrough moment in game design. Many people have since made various versions of the original game so you have to ask why another one ?
Really this is a personal quest, I have never programmed an entire game before and if nothing else it is a challenge I would like to complete. What better way than to emulate one of my early boyhood heroes. But this is not going to be a straight port or anything like that.
My idea is to take aspects of the original and reinterpret it. So this game focuses on battle and leaves the quest part of the game (at least for now). All of the original lords will be in it, plus a few more and there will be lords for Doomdark the enemy too who need to be beaten. It's early days in the game play aspect of things so expect things to change.
So what have I done so far ? Well in my version you can have custom maps. An online map/terrain generator is already nearing completion and these can be taken into the game engine that I have built in Unity. The graphics I have chosen to use are deliberately minimalist to keep some of the feel of the original game. So currently I can generate and edit a map, then import it into the engine and walk around. Everything like battles, enemy movement and things like that still need to be programmed.
This website will ultimately allow people to share the maps they create and meet new friends. I'll update as I go along, but in the meantime you are welcome to join the forum if you like.
All the best,